AI Insights · Timothy · April 2024
Top 5 2D Cartoon Games on Unified Platform in Qatar, Q1 2024
Discover the performance of the top 5 2D cartoon games in Qatar for Q1 2024, highlighting trends in downloads, revenue, and active users.
In Q1 2024, the top 5 2D cartoon games in Qatar showcased varied performance metrics on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active users.
Royal Match from Dream Games saw a gradual decline in weekly revenue, starting at approximately $34.2K in early January and dropping to about $18.7K by the end of March. Weekly downloads also followed a downward trend, beginning at 4.1K and settling around 2K. However, weekly active users remained relatively stable, fluctuating between 40K and 42K throughout the quarter.
Wood Nuts & Bolts Puzzle from ABI GLOBAL LTD. exhibited a positive trend in weekly revenue, increasing from $257 in the first week of January to $868 by the end of March. Downloads remained relatively stable, ranging between 1.9K and 2.7K. The game also saw a consistent rise in active users, peaking at around 11.8K in the final week of March.
King’s Candy Crush Saga had a stable weekly revenue, maintaining around $8.8K to $10.3K throughout the quarter. Downloads showed minor fluctuations, staying within the range of 2K to 2.6K. Active users remained steady, consistently hovering around 51K, with a slight increase to 53.2K in mid-February.
Matchingham Games’ Braindom: Brain Games Test Out experienced a notable increase in weekly revenue, starting from as low as $5 in early January and climbing to $127 by the end of February, before stabilizing around $49. Downloads varied, peaking at 2.5K in mid-February and ending the quarter at 2.1K. Active users saw an increase, reaching up to 4.1K in mid-February before stabilizing around 3.2K by the end of March.
Snake.io - Fun Online Snake from Kooapps had relatively low weekly revenue, ranging from $33 to $133 throughout the quarter. Downloads were steady, fluctuating between 1.1K and 1.8K. Active users showed a slight decline, starting at around 16.9K and ending the quarter at approximately 14.9K.
For more detailed insights into these games and other market trends, visit Sensor Tower.